Review of Castle of Magic for the iPhone and iPod Touch
Castle of Magic is a platformer in the style some readers may remember in the days of Sega Genesis. As with some of those classic Genesis games, the fact that it is designed with bright colors cartoonish graphics does not mean that this game is made for children. It's both clever and fun but succumbs frequently to the fatal flaw of all platformers I have tried on the iPhone/iPod, and that is a mistake-prone on-screen control scheme.
Graphics & Animation
Though the graphical
style of the game felt like a throwback to classic platformers on the
Genesis, that is not intended as a criticism. The graphics on this game
are very good from the perspective of iPhone/iPod games. The
characters, enemies and bosses are very well animated and the bright
coloration give the game its intended sense of lighthearted fun. The
dialog is clever without becoming too cute. In fact, to me this game
continuously feels like something I've played before many years past -
but in a good, nostaligic way (as opposed to a been there done that
way).

Level Selection

Candy Level

Fighting a Boss
Controls
Controls seem to be the doom of so
many good iPhone/iPod games. This game uses the on screen touchpad
(left hand) and buttons (right hand) that has become commonplace. The
first game I purchased that used this control scheme was iDracula (I
believe) and I initially thought it was a good solution for the lack of
controls. However, at this point, I have to admit, I hate this control
scheme. It worked for iDracula because precision wasn't very important
in that game. In most platformers it is.
The result, in many cases, is that platformers become either too
difficult and frustrating on more advanced stages (for example, Sonic
the Hedgehog) or they comensate for the innaccuracies of the controls
by being a little too easy. The latter is the case in Castle of Magic.
To overcome the inaccurate controls when jumping, the designers added a
glide you can activate on any jump. This often means you can skip huge
swaths of a level by jumping from a high point and gliding across. This
fact does not mean you won't encounter many occasions where the
inaccurate control scheme causes you many unnecessary deaths and much
frustration. For these cases, you tend to have a ton of lives (but
dying needlessly and repeatedly due to poor controls is never fun).
The Bad
Truly,
beyond the control scheme issues discussed above, I don't have many
issues with the game. I would argue that perhaps the story is pretty
thin but that's kind of par for the course with this type of game.
The Good
The
game is generally fun and clever. There are quite a few levels with
some variety in "terrain" (i.e candy, ice, etc) and there are also
related "power-ups." You'll move along pretty well since the game isn't
that difficult. It does a good job of dropping in checkpoints and
saving after each level to make it easy enough to play this game in
short spurts (as I find I do with most iPhone/iPod games).
Overall
This
game is more than worth the $1.99 asking price (it was $4.99 when I
purchased it, but I'd still have given it an endorsement, perhaps
slightly less so, at that price) and has a free version you can try if
you're curious. Its probably not a game you'd replay much, if at all,
but as I mentioned there are plenty of levels so you'll have more than
enough gameplay for the money.
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