Cool Stuff with the Flash Platform - 4/1/11
Posted on Apr 01, 2011
Not as many releases in this week's update aside from the AIR 2.7 beta for desktops. However, this week included some impressive tutorials and code samples such as the Flex on iOS preview from Michaël Chaize, a Molehill 3D augmented reality demo by Evgeniy Zatepyakin and a Kinect/Flash mapping application from Mansour Raad.
Cool Mobile & Devices Stuff (AIR for Android, AIR on TV, Flash on Android, iPhone etc)
The Android application ecosystem for Flash developers continues to expand. This week, it was announced that the hugely popular Barnes & Noble Nook Color will be adding Flash.
Adobe evangelist Mihai Corlan highlights a new Android application built on Adobe AIR called Conqu which he calls one of the coolest Android applications. Conqu is a task management application designed specifically for Android tablets, like the Xoom. Mark Aplet of ASFusion, the company behind the Conqu application, discusses how Conqu came to be and some of the unique challenges they faced building it. Laura Arguello of ASFusion shares a number of important tips she learned about designing applications for the Tablet, emphasizing that everything you know about design is wrong when translating your designs to a small, high screen density devices like tablets.
Adobe evangelist Paul Trani created a video tutorial showing hot to create a Flash-based presentation and then control the presentation using an Android app running on AIR.
In answer to some community requests, Adobe evangelist Mihai Corlan shows how to create PlayBook apps with both Flex and QNX UI components with example code showing how you wrap QNX components in a UIComponent.
Following on last week's exiting preview of Flex on iOS from Christophe Coenraets, this week, Christophe's colleague, Adobe evangelist Michaël Chaize, gives another preview of Flex on iOS this time comparing the performance of two similar applications. The first is the standard native Twitter client and the second one built with Flex running on AIR. The two applications perform surprisingly similar, with the Flex app definitely holding its own against a native app.
If you are already delving into iOS development using AIR 2.6, Adobe evangelist Renaun Erickson shares some tips for iOS AIR Development focusing on how to avoid having to always delete your development application from iTunes for new versions.
Valentin Simonov goes through all the steps to use AIR 2.6 and the preview release of Flash Builder "Burrito" to build your first AIR app for iOS. It is important to note that the version of Flex included with the public preview of Burrito on Labs is not the same as the one being "sneaked" in the video demos by Christophe and Michaël.
Cool Flex, Flash Builder & Catalyst Stuff
Adobe's Joan Lafferty continues her recent series of tips and tricks for using the new Flex Spark components in "Hero" by showing how to use a Spark Form with Validators. Next she shows how to use a DateField itemRenderer for a Spark DataGrid.
Adobe's Samartha Vashishtha posts this two part video tutorial demonstrating how to build a corporate Twitter solution using LiveCycle and AIR.
Cool ActionScript/Flash Stuff
This week featured a couple of new Molehill 3D demos. The first by Evgeniy Zatepyakin is a 3D augmented reality experiment that uses a dynamic lighting system he is creating to use real world lighting on your AR 3D objects.
Interest in leveraging the GPU acceleration in Molehill for 2D gaming has been significant. In this post, Terry Paton shares the results of using Ely Greenfield's M2D framework in a video which demonstrates animating 5,000 objects at once.
On the topic of 3D, but not specifically Molehill, Adobe evangelist Tom Krcha shares first steps for getting started with 3D in Flash including source code for a basic example in various 3D engines, including Away3D, Alternative 3D and Flare3D.
Barbara Kaskosz, Doug Ensley and Dan Gries of Flash and Math continue a series of examples surrounding a Rolling Cubes 3D Game in ActionScript 3 with a browser-based version running in Flash, the prior version was designed to run as an app on Android devices. They also share he source code as they have for the prior examples.
Adobe evangelist Paul Trani posts another video tutorial showing the basics of peer-to-peer communication using ActionScript and Flash Pro.
Emanuele Feronato continues several of his Flash game development tutorials. In part two of creating a Flash prototype of The Moops - Combos of Joy he shares code samples and source showing how to remove hit squares after a certain amount of time. In the next example he shows how to pause a Flash game when it loses focus, so that the game does not continue when the user leaves it. Finally, he helps explain ActionScript 3 getDefinitionByName and how he used it to create the randomized texture for the game board in a prior example.
Cool AIR for Desktop Stuff
Adobe evangelist Mihai Corlan announces the availability of Adobe AIR 2.7 Beta 1 on Adobe Labs. This version, which is specifically available for the desktop version of AIR, includes acoustic echo cancellation (as in Flash 10.3), enhanced HTMLLoader API and media measurement.
Mansour Raad posts about hacking Kinect with Flash in a mapping application. Mansour created an Flex and AIR application for a presentation at GISWORX'11 that uses gestures captured by the Kinect, and inspired by a scene in Minority Report, to move back and forth through time displaying flood data on a map. He shares both the AIR application, assuming you have a Kinect properly hooked up, as well as the source code.
Cool ColdFusion Stuff
Luis Majano announces the availability of the latest version of the ColdBox Platform, version 3.0.0. All the portions of the platform are now completely independent, including the ColdBox MVC framework, the LogBox logging framework, the WireBox DI and AOP framework, the CacheBox caching framework and the MockBox mocking framework.
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